RadarChart.vue 18 KB

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  1. <template>
  2. <view class="radar-chart-wrap">
  3. <view
  4. class="radar-container"
  5. :style="containerStyle"
  6. >
  7. <canvas
  8. id="radarCanvas"
  9. type="2d"
  10. class="radar-canvas"
  11. ></canvas>
  12. <!-- 透明点击感应层 -->
  13. <view class="radar-tap-layer" @click="onCanvasTap"></view>
  14. </view>
  15. </view>
  16. </template>
  17. <script>
  18. /**
  19. * RadarChart - 六维雷达图 Canvas 组件
  20. *
  21. * 基于 HTML5 Canvas 2D 渲染,支持 DPR 适配、入场动画、点击事件。
  22. * 用于「心智」页面展示六维认知能力评分。
  23. *
  24. * 用法:
  25. * <RadarChart
  26. * :dimensions="dimList"
  27. * :scores="[85, 72, 68, 90, 55, 78]"
  28. * childName="小明"
  29. * @dimensionClick="onDimClick"
  30. * />
  31. */
  32. export default {
  33. props: {
  34. /** 六维标签 [{label, key}, ...],顺序:感知/专注/记忆/逻辑/空间/加工速度 */
  35. dimensions: {
  36. type: Array,
  37. default: function() {
  38. return []
  39. }
  40. },
  41. /** 六维分值 0-100,与 dimensions 顺序一一对应 */
  42. scores: {
  43. type: Array,
  44. default: function() {
  45. return []
  46. }
  47. },
  48. /** 填充颜色(可选,默认暖橙) */
  49. fillColor: {
  50. type: String,
  51. default: '#F97316'
  52. },
  53. /** 网格颜色(可选,默认浅灰) */
  54. gridColor: {
  55. type: String,
  56. default: '#E2E8F0'
  57. },
  58. /** 标签颜色(可选,默认深灰) */
  59. labelColor: {
  60. type: String,
  61. default: '#1E293B'
  62. },
  63. /** 图表标题(显示在中心) */
  64. childName: {
  65. type: String,
  66. default: ''
  67. },
  68. /** 图表宽度(rpx) */
  69. width: {
  70. type: Number,
  71. default: 600
  72. },
  73. /** 图表高度(rpx) */
  74. height: {
  75. type: Number,
  76. default: 600
  77. },
  78. /** 平均值分数 0-100,与 dimensions 顺序一一对应(可选,显示为灰色虚线) */
  79. avgScores: {
  80. type: Array,
  81. default: function() {
  82. return []
  83. }
  84. },
  85. /** 平均值填充颜色(可选,默认灰色) */
  86. avgFillColor: {
  87. type: String,
  88. default: '#CBD5E1'
  89. },
  90. /** 平均值网格颜色(可选,默认浅灰) */
  91. avgGridColor: {
  92. type: String,
  93. default: '#E2E8F0'
  94. },
  95. /** 平均值标签颜色(可选,默认浅灰) */
  96. avgLabelColor: {
  97. type: String,
  98. default: '#94A3B8'
  99. }
  100. },
  101. data: function() {
  102. return {
  103. canvasReady: false,
  104. canvasWidth: 0,
  105. canvasHeight: 0,
  106. ctx: null,
  107. dpr: 1,
  108. _canvasNode: null,
  109. _canvasLeft: 0,
  110. _canvasTop: 0,
  111. /** 动画插值中的分数 */
  112. _animScores: [],
  113. _animId: null
  114. }
  115. },
  116. computed: {
  117. /** 维度数量(灵活支持 N 维雷达图) */
  118. dimCount: function() {
  119. return this.dimensions ? this.dimensions.length : 0
  120. },
  121. /** 容器内联样式 */
  122. containerStyle: function() {
  123. return {
  124. width: this.width + 'rpx',
  125. height: this.height + 'rpx'
  126. }
  127. },
  128. /** N 边形的 N 个顶点的标准角度(弧度),从顶部顺时针 */
  129. vertexAngles: function() {
  130. var n = this.dimCount
  131. if (n < 3) return []
  132. var angles = []
  133. for (var i = 0; i < n; i++) {
  134. angles.push(-Math.PI / 2 + (i * 2 * Math.PI) / n)
  135. }
  136. return angles
  137. }
  138. },
  139. watch: {
  140. scores: {
  141. handler: function() {
  142. if (this.canvasReady) {
  143. this._startAnimation()
  144. }
  145. },
  146. deep: true
  147. },
  148. avgScores: {
  149. handler: function() {
  150. if (this.canvasReady) {
  151. this._doRender()
  152. }
  153. },
  154. deep: true
  155. }
  156. },
  157. mounted: function() {
  158. var self = this
  159. // 等 DOM 布局完成后初始化 Canvas
  160. setTimeout(function() {
  161. self.initCanvas()
  162. }, 100)
  163. },
  164. beforeDestroy: function() {
  165. if (this._animId) {
  166. this._cancelAnim(this._animId)
  167. this._animId = null
  168. }
  169. },
  170. methods: {
  171. /* ===========================
  172. * Canvas 初始化
  173. * =========================== */
  174. initCanvas: function() {
  175. var self = this
  176. uni.createSelectorQuery().in(this)
  177. .select('#radarCanvas')
  178. .fields({ node: true, size: true, rect: true })
  179. .exec(function(res) {
  180. if (!res || !res[0]) { return }
  181. var info = res[0]
  182. if (!info.node) { return }
  183. var canvas = info.node
  184. var width = info.width
  185. var height = info.height
  186. if (!width || !height) { return }
  187. var system = uni.getSystemInfoSync()
  188. var pixelRatio = system.pixelRatio || 2
  189. canvas.width = width * pixelRatio
  190. canvas.height = height * pixelRatio
  191. var ctx = canvas.getContext('2d')
  192. ctx.scale(pixelRatio, pixelRatio)
  193. self.ctx = ctx
  194. self._canvasNode = canvas
  195. self.canvasWidth = width
  196. self.canvasHeight = height
  197. self.dpr = pixelRatio
  198. self._canvasLeft = info.left || 0
  199. self._canvasTop = info.top || 0
  200. self.canvasReady = true
  201. // 有分数则播放动画,否则只画网格
  202. if (self.scores && self.scores.length >= self.dimCount && self.dimCount >= 3) {
  203. self._startAnimation()
  204. } else {
  205. self._doRender()
  206. }
  207. })
  208. },
  209. /* ===========================
  210. * 渲染
  211. * =========================== */
  212. _doRender: function() {
  213. if (!this.ctx) { return }
  214. var ctx = this.ctx
  215. var w = this.canvasWidth
  216. var h = this.canvasHeight
  217. var cx = w / 2
  218. var cy = h / 2
  219. var outerR = Math.min(w, h) * 0.38
  220. var angles = this.vertexAngles
  221. ctx.clearRect(0, 0, w, h)
  222. var n = this.dimCount
  223. // 1. 绘制背景网格
  224. this._drawGrid(ctx, cx, cy, outerR, angles, n)
  225. // 2. 如果有平均值,先画平均值(灰色虚线)
  226. if (this.avgScores && this.avgScores.length >= n && n >= 3) {
  227. this._drawAvgScoreArea(ctx, cx, cy, outerR, angles, n)
  228. }
  229. // 3. 绘制用户分数区域
  230. this._drawScoreArea(ctx, cx, cy, outerR, angles, n)
  231. // 4. 绘制顶点标记
  232. this._drawVertices(ctx, cx, cy, outerR, angles, n)
  233. // 5. 绘制分数文字
  234. this._drawScoreText(ctx, cx, cy, outerR, angles, n)
  235. // 6. 绘制维度标签
  236. this._drawLabels(ctx, cx, cy, outerR, angles, n)
  237. // 7. 绘制中心标题
  238. this._drawCenterText(ctx, cx, cy)
  239. },
  240. /**
  241. * 绘制同心六边形网格 + 辐射线
  242. */
  243. _drawGrid: function(ctx, cx, cy, outerR, angles, n) {
  244. var levels = [0.25, 0.5, 0.75, 1.0]
  245. var gridColor = this.gridColor
  246. // 同心 N 边形
  247. ctx.strokeStyle = gridColor
  248. ctx.lineWidth = 1
  249. for (var li = 0; li < levels.length; li++) {
  250. var r = outerR * levels[li]
  251. ctx.beginPath()
  252. for (var ai2 = 0; ai2 < n; ai2++) {
  253. var vx_ = cx + r * Math.cos(angles[ai2])
  254. var vy_ = cy + r * Math.sin(angles[ai2])
  255. if (ai2 === 0) {
  256. ctx.moveTo(vx_, vy_)
  257. } else {
  258. ctx.lineTo(vx_, vy_)
  259. }
  260. }
  261. ctx.closePath()
  262. ctx.stroke()
  263. }
  264. // 辐射线(中心到各顶点)
  265. ctx.strokeStyle = gridColor
  266. ctx.lineWidth = 1
  267. ctx.beginPath()
  268. for (var ai3 = 0; ai3 < n; ai3++) {
  269. ctx.moveTo(cx, cy)
  270. ctx.lineTo(
  271. cx + outerR * Math.cos(angles[ai3]),
  272. cy + outerR * Math.sin(angles[ai3])
  273. )
  274. }
  275. ctx.stroke()
  276. },
  277. /**
  278. * 绘制分数填充多边形
  279. */
  280. _drawScoreArea: function(ctx, cx, cy, outerR, angles, n) {
  281. var scores = this._animScores
  282. if (!scores || scores.length < n) { return }
  283. // 构建顶点数据
  284. var points = []
  285. for (var i = 0; i < n; i++) {
  286. var score = scores[i] || 0
  287. var r = outerR * Math.max(0, Math.min(1, score / 100))
  288. points.push({
  289. x: cx + r * Math.cos(angles[i]),
  290. y: cy + r * Math.sin(angles[i])
  291. })
  292. }
  293. // 填充多边形
  294. ctx.beginPath()
  295. for (var pi = 0; pi < points.length; pi++) {
  296. if (pi === 0) {
  297. ctx.moveTo(points[pi].x, points[pi].y)
  298. } else {
  299. ctx.lineTo(points[pi].x, points[pi].y)
  300. }
  301. }
  302. ctx.closePath()
  303. // 径向渐变填充(使用 fillColor)
  304. var baseColor = this.fillColor || '#F97316'
  305. var r1 = parseInt(baseColor.slice(1, 3), 16)
  306. var g1 = parseInt(baseColor.slice(3, 5), 16)
  307. var b1 = parseInt(baseColor.slice(5, 7), 16)
  308. var gradient = ctx.createRadialGradient(cx, cy, 0, cx, cy, outerR)
  309. gradient.addColorStop(0, 'rgba(' + r1 + ',' + g1 + ',' + b1 + ',0.12)')
  310. gradient.addColorStop(0.5, 'rgba(' + r1 + ',' + g1 + ',' + b1 + ',0.20)')
  311. gradient.addColorStop(1, 'rgba(' + r1 + ',' + g1 + ',' + b1 + ',0.32)')
  312. ctx.fillStyle = gradient
  313. ctx.fill()
  314. // 描边
  315. ctx.strokeStyle = this.fillColor || '#F97316'
  316. ctx.lineWidth = 2.5
  317. ctx.stroke()
  318. },
  319. /**
  320. * 绘制平均值填充多边形(灰色虚线)
  321. */
  322. _drawAvgScoreArea: function(ctx, cx, cy, outerR, angles, n) {
  323. var scores = this.avgScores
  324. if (!scores || scores.length < n) { return }
  325. // 构建顶点数据
  326. var points = []
  327. for (var i = 0; i < n; i++) {
  328. var score = scores[i] || 0
  329. var r = outerR * Math.max(0, Math.min(1, score / 100))
  330. points.push({
  331. x: cx + r * Math.cos(angles[i]),
  332. y: cy + r * Math.sin(angles[i])
  333. })
  334. }
  335. // 填充多边形(半透明灰色)
  336. ctx.beginPath()
  337. for (var pi = 0; pi < points.length; pi++) {
  338. if (pi === 0) {
  339. ctx.moveTo(points[pi].x, points[pi].y)
  340. } else {
  341. ctx.lineTo(points[pi].x, points[pi].y)
  342. }
  343. }
  344. ctx.closePath()
  345. var baseColor = this.avgFillColor || '#CBD5E1'
  346. ctx.fillStyle = 'rgba(203,213,225,0.15)'
  347. ctx.fill()
  348. // 描边(灰色虚线)
  349. ctx.save()
  350. ctx.setLineDash([6, 4])
  351. ctx.strokeStyle = baseColor
  352. ctx.lineWidth = 2
  353. ctx.stroke()
  354. ctx.restore()
  355. },
  356. /**
  357. * 在各顶点绘制小圆点
  358. */
  359. _drawVertices: function(ctx, cx, cy, outerR, angles, n) {
  360. var scores = this._animScores
  361. if (!scores || scores.length < n) { return }
  362. ctx.fillStyle = this.fillColor || '#F97316'
  363. ctx.shadowColor = this.hexToRgba(this.fillColor || '#F97316', 0.3)
  364. ctx.shadowBlur = 6
  365. for (var i = 0; i < n; i++) {
  366. var score = scores[i] || 0
  367. var r = outerR * Math.max(0, Math.min(1, score / 100))
  368. var vx = cx + r * Math.cos(angles[i])
  369. var vy = cy + r * Math.sin(angles[i])
  370. ctx.beginPath()
  371. ctx.arc(vx, vy, 4.5, 0, 2 * Math.PI)
  372. ctx.fill()
  373. }
  374. ctx.shadowColor = 'transparent'
  375. ctx.shadowBlur = 0
  376. },
  377. /**
  378. * 在各顶点附近显示分值(百分比)
  379. */
  380. _drawScoreText: function(ctx, cx, cy, outerR, angles, n) {
  381. var scores = this._animScores
  382. if (!scores || scores.length < n) { return }
  383. ctx.font = '11px -apple-system, "PingFang SC", "Microsoft YaHei", sans-serif'
  384. ctx.fillStyle = this.fillColor || '#F97316'
  385. ctx.textAlign = 'center'
  386. ctx.textBaseline = 'middle'
  387. for (var i = 0; i < n; i++) {
  388. var score = scores[i] || 0
  389. // 分数文字放在顶点向外偏移 16px 处
  390. var vertexR = outerR * Math.max(0, Math.min(1, score / 100))
  391. var textR = vertexR + 16
  392. var tx = cx + textR * Math.cos(angles[i])
  393. var ty = cy + textR * Math.sin(angles[i])
  394. var intScore = Math.round(score)
  395. ctx.fillText(intScore + '%', tx, ty)
  396. }
  397. },
  398. /**
  399. * 绘制维度名称标签(在六边形外围)
  400. */
  401. _drawLabels: function(ctx, cx, cy, outerR, angles, n) {
  402. var dims = this.dimensions
  403. if (!dims || dims.length < n) { return }
  404. var labelOffset = 36
  405. for (var i = 0; i < n; i++) {
  406. var dim = dims[i]
  407. if (!dim) { continue }
  408. var angle = angles[i]
  409. var labelR = outerR + labelOffset
  410. var lx = cx + labelR * Math.cos(angle)
  411. var ly = cy + labelR * Math.sin(angle)
  412. // 根据角度确定文字对齐方式
  413. var align = 'center'
  414. var baseline = 'middle'
  415. // 将角度归一化到 0 ~ 2PI
  416. var a = ((angle % (2 * Math.PI)) + 2 * Math.PI) % (2 * Math.PI)
  417. if (a < (1 * Math.PI) / 6 || a >= (11 * Math.PI) / 6) {
  418. // 右侧(-30°~30°):上右 / 下右
  419. if (a < Math.PI / 2) {
  420. // 下右
  421. align = 'left'
  422. baseline = 'top'
  423. } else {
  424. // 上右
  425. align = 'left'
  426. baseline = 'bottom'
  427. }
  428. } else if (a < (5 * Math.PI) / 6) {
  429. // 底部(30°~150°)
  430. align = 'center'
  431. baseline = 'top'
  432. } else if (a < (7 * Math.PI) / 6) {
  433. // 左侧(150°~210°)
  434. if (a < Math.PI) {
  435. // 下左
  436. align = 'right'
  437. baseline = 'top'
  438. } else {
  439. // 上左
  440. align = 'right'
  441. baseline = 'bottom'
  442. }
  443. } else {
  444. // 顶部(210°~330°)
  445. align = 'center'
  446. baseline = 'bottom'
  447. }
  448. ctx.font = 'bold 13px -apple-system, "PingFang SC", "Microsoft YaHei", sans-serif'
  449. ctx.fillStyle = this.labelColor || '#1E293B'
  450. ctx.textAlign = align
  451. ctx.textBaseline = baseline
  452. ctx.fillText(dim.label || '', lx, ly)
  453. }
  454. },
  455. /**
  456. * 在图表中心绘制孩子名字
  457. */
  458. _drawCenterText: function(ctx, cx, cy) {
  459. var name = this.childName
  460. if (!name) { return }
  461. ctx.font = 'bold 15px -apple-system, "PingFang SC", "Microsoft YaHei", sans-serif'
  462. ctx.fillStyle = '#F97316'
  463. ctx.textAlign = 'center'
  464. ctx.textBaseline = 'middle'
  465. ctx.fillText(name, cx, cy)
  466. },
  467. /* ===========================
  468. * 动画控制
  469. * =========================== */
  470. _startAnimation: function() {
  471. var self = this
  472. var n = this.dimCount
  473. var target = this.scores.slice(0, n)
  474. var start = []
  475. for (var si = 0; si < n; si++) { start.push(0) }
  476. var startTime = Date.now()
  477. var duration = 600
  478. if (this._animId) {
  479. this._cancelAnim(this._animId)
  480. this._animId = null
  481. }
  482. function tick() {
  483. var elapsed = Date.now() - startTime
  484. var progress = Math.min(1, elapsed / duration)
  485. // ease-out cubic
  486. var eased = 1 - Math.pow(1 - progress, 3)
  487. for (var i2 = 0; i2 < n; i2++) {
  488. self._animScores[i2] = start[i2] + (target[i2] - start[i2]) * eased
  489. }
  490. self._doRender()
  491. if (progress < 1) {
  492. self._animId = self._requestAnim(tick)
  493. } else {
  494. // 确保最终为精确值
  495. for (var j2 = 0; j2 < n; j2++) {
  496. self._animScores[j2] = target[j2]
  497. }
  498. self._doRender()
  499. self._animId = null
  500. }
  501. }
  502. self._animId = self._requestAnim(tick)
  503. },
  504. /**
  505. * 跨环境 requestAnimationFrame
  506. */
  507. _requestAnim: function(callback) {
  508. if (this._canvasNode && typeof this._canvasNode.requestAnimationFrame === 'function') {
  509. return this._canvasNode.requestAnimationFrame(callback)
  510. }
  511. // fallback
  512. return setTimeout(callback, 16)
  513. },
  514. /**
  515. * 跨环境 cancelAnimationFrame
  516. */
  517. _cancelAnim: function(id) {
  518. if (this._canvasNode && typeof this._canvasNode.cancelAnimationFrame === 'function') {
  519. this._canvasNode.cancelAnimationFrame(id)
  520. } else {
  521. clearTimeout(id)
  522. }
  523. },
  524. /* ===========================
  525. * 点击检测
  526. * =========================== */
  527. /** 将十六进制颜色转 rgba */
  528. hexToRgba: function(hex, alpha) {
  529. if (!hex) return 'rgba(0,0,0,' + alpha + ')'
  530. var h = hex.replace('#', '')
  531. var r = parseInt(h.substring(0, 2), 16)
  532. var g = parseInt(h.substring(2, 4), 16)
  533. var b = parseInt(h.substring(4, 6), 16)
  534. return 'rgba(' + r + ',' + g + ',' + b + ',' + alpha + ')'
  535. },
  536. onCanvasTap: function(e) {
  537. if (!this.canvasReady) { return }
  538. var pageX
  539. var pageY
  540. // 从事件中获取页面坐标
  541. if (e.detail && typeof e.detail.x === 'number') {
  542. pageX = e.detail.x
  543. pageY = e.detail.y
  544. } else if (e.touches && e.touches[0]) {
  545. pageX = e.touches[0].x || e.touches[0].clientX || 0
  546. pageY = e.touches[0].y || e.touches[0].clientY || 0
  547. } else if (e.changedTouches && e.changedTouches[0]) {
  548. pageX = e.changedTouches[0].x || e.changedTouches[0].clientX || 0
  549. pageY = e.changedTouches[0].y || e.changedTouches[0].clientY || 0
  550. } else {
  551. return
  552. }
  553. // 转为 canvas 相对坐标
  554. var relX = pageX - (this._canvasLeft || 0)
  555. var relY = pageY - (this._canvasTop || 0)
  556. if (relX < 0 || relY < 0 || relX > this.canvasWidth || relY > this.canvasHeight) {
  557. return
  558. }
  559. var n = this.dimCount
  560. var cx = this.canvasWidth / 2
  561. var cy = this.canvasHeight / 2
  562. var outerR = Math.min(this.canvasWidth, this.canvasHeight) * 0.38
  563. var angles = this.vertexAngles
  564. var labelOffset = 36
  565. var hitRadius = 44
  566. // 检测点击是否落在某个维度标签附近
  567. for (var i = 0; i < n; i++) {
  568. var dim = this.dimensions[i]
  569. if (!dim) { continue }
  570. var angle = angles[i]
  571. var labelR = outerR + labelOffset
  572. var lx = cx + labelR * Math.cos(angle)
  573. var ly = cy + labelR * Math.sin(angle)
  574. var dx = relX - lx
  575. var dy = relY - ly
  576. var dist = Math.sqrt(dx * dx + dy * dy)
  577. if (dist < hitRadius) {
  578. this.$emit('dimensionClick', dim.key || '')
  579. return
  580. }
  581. }
  582. }
  583. }
  584. }
  585. </script>
  586. <style scoped>
  587. .radar-chart-wrap {
  588. margin: 20rpx 30rpx;
  589. background: #FFFFFF;
  590. border-radius: 20rpx;
  591. box-shadow: 0 2rpx 12rpx rgba(0, 0, 0, 0.06);
  592. overflow: hidden;
  593. display: flex;
  594. justify-content: center;
  595. align-items: center;
  596. padding: 16rpx 0;
  597. }
  598. .radar-container {
  599. position: relative;
  600. display: flex;
  601. justify-content: center;
  602. align-items: center;
  603. }
  604. .radar-canvas {
  605. display: block;
  606. width: 100%;
  607. height: 100%;
  608. }
  609. .radar-tap-layer {
  610. position: absolute;
  611. top: 0;
  612. left: 0;
  613. right: 0;
  614. bottom: 0;
  615. z-index: 2;
  616. }
  617. </style>