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- <template>
- <!-- 章鱼图 - 基于 Canvas force-directed 物理引擎 -->
- <view class="octopus-graph-wrapper" v-if="tentacles && tentacles.length > 0" :style="{ minHeight: canvasHeight + 'px' }">
- <canvas
- class="octopus-graph-canvas"
- canvas-id="octopusGraphCanvas"
- id="octopusGraphCanvas"
- type="2d"
- :style="{ width: canvasWidth + 'px', height: canvasHeight + 'px' }"
- @touchstart="onTouchStart"
- @touchmove="onTouchMove"
- @touchend="onTouchEnd" />
- <!-- 点击节点时显示详情弹窗 -->
- <view class="octopus-detail-popup" v-if="selectedTentacle" :style="popupPosition">
- <view class="popup-content">
- <view class="popup-header">
- <image class="popup-avatar" :src="selectedTentacle.avatar || defaultAvatar" mode="aspectFill" />
- <view class="popup-info">
- <text class="popup-name">{{ selectedTentacle.name }}</text>
- <text class="popup-relation" v-if="selectedTentacle.relationshipType">{{ selectedTentacle.relationshipType }}</text>
- </view>
- </view>
- <view class="popup-stats">
- <view class="stat-item">
- <text class="stat-value">{{ selectedTentacle.helpCount }}</text>
- <text class="stat-label">次数</text>
- </view>
- <view class="stat-divider"></view>
- <view class="stat-item">
- <text class="stat-value">¥{{ formatAmount(selectedTentacle.totalAmount) }}</text>
- <text class="stat-label">金额</text>
- </view>
- <view class="stat-divider"></view>
- <view class="stat-item">
- <text class="stat-value">{{ selectedTentacle.mainHelpTypeName }}</text>
- <text class="stat-label">主导类型</text>
- </view>
- </view>
- <view class="popup-actions">
- <text class="action-btn" @tap="viewRecords(selectedTentacle.contactId)">查看明细</text>
- </view>
- <view class="popup-arrow" :style="arrowPosition"></view>
- </view>
- </view>
- </view>
- <!-- 空状态 -->
- <view class="octopus-graph-empty" v-else-if="tentacles && tentacles.length === 0">
- <text class="empty-icon">🐙</text>
- <text class="empty-text">暂无章鱼图数据</text>
- <text class="empty-hint">记录谁帮助过你,画出你的触手图</text>
- <text class="action-btn" @tap="goAddHelp">+ 记录一次帮助</text>
- </view>
- <!-- 加载状态 -->
- <view class="octopus-loading" v-else>
- <text class="loading-text">加载章鱼图...</text>
- </view>
- </template>
- <script>
- /**
- * OctopusDiagram - 章鱼图 Canvas 组件
- *
- * 复用 FamilyRelationGraph 的 force-directed 物理引擎:
- * - 中心节点 = 当前用户(固定不动)
- * - 触手节点 = 帮助过我的人(分布在四周)
- * - 节点大小 = 帮助次数
- * - 节点颜色 = 主导帮助类型
- * - 触手末端标注 = 帮助金额
- * - 点击节点 → 显示帮助明细
- *
- * 数据源:GET /api/octopus/tentacles
- * 返回字段:contactId, name, avatar, relationshipType, helpCount, totalAmount,
- * lastHelpedAt, mainHelpType, mainHelpTypeName, radius
- */
- export default {
- name: 'OctopusDiagram',
- props: {
- /** 当前用户ID(可从 storage 获取,也可由父组件传入) */
- selfId: {
- type: [Number, String],
- default: null
- },
- /** 画布宽度 rpx */
- canvasWidth: {
- type: Number,
- default: 340
- },
- /** 画布高度 rpx */
- canvasHeight: {
- type: Number,
- default: 280
- },
- /** 是否允许交互(点击节点查看明细) */
- interactive: {
- type: Boolean,
- default: true
- }
- },
- data: function() {
- return {
- dpr: 1,
- // 物理参数
- physics: {
- repulsion: 600, // 节点间斥力强度
- springLength: 140, // 弹簧自然长度(中心到触手距离)
- springStrength: 0.05, // 弹簧劲度系数
- centering: 0.02, // 中心引力
- damping: 0.90, // 速度阻尼
- maxSpeed: 10, // 最大速度
- minDistance: 40 // 最小节点距离
- },
- // 动画状态
- dragging: null, // { nodeIndex, offsetX, offsetY }
- dragStartPos: null,
- animFrameId: null,
- isSimulating: false,
- stillFrames: 0,
- energyThreshold: 1.5,
- stillFrameLimit: 30,
- // 节点数据
- nodeData: [],
- // 边数据(中心到每个触手)
- edges: [],
- // 触手数据(从 API 获取)
- tentacles: [],
- // 选中的触手(用于显示弹窗)
- selectedTentacle: null,
- // 默认头像
- defaultAvatar: '/static/default-avatar.png',
- // 是否销毁
- _destroyed: false,
- // 类型颜色映射
- typeColors: {
- MONEY: '#FF8C42', // 橙 - 金钱
- ITEM: '#10B981', // 绿 - 物质
- EMOTION: '#FF6B9D', // 粉 - 情感
- RESOURCE: '#6366F1', // 蓝 - 资源
- SKILL: '#F59E0B', // 金 - 技能
- TIME: '#8B5CF6', // 紫 - 时间
- OTHER: '#94A3B8' // 灰 - 其他
- }
- }
- },
- computed: {
- // 中心节点(自己)
- centerNode: function() {
- return this.nodeData.find(function(n) { return n.isCenter })
- }
- },
- watch: {
- tentacles: {
- handler: function() {
- this.buildNodesAndEdges()
- this.resetSimulation()
- },
- immediate: true,
- deep: true
- },
- canvasWidth: function() {
- this.resetSimulation()
- },
- canvasHeight: function() {
- this.resetSimulation()
- }
- },
- mounted: function() {
- this._destroyed = false
- var self = this
- try {
- this.dpr = uni.getWindowInfo().pixelRatio || 1
- } catch (e) {
- this.dpr = 1
- }
- // 延迟初始化 canvas(等待 DOM 布局完成)
- var retryCount = 0
- var maxRetry = 5
- function tryInit() {
- if (self._destroyed) return
- self.initCanvas(function(success) {
- if (self._destroyed) return
- if (!success && retryCount < maxRetry) {
- retryCount++
- setTimeout(tryInit, 60)
- } else if (!success) {
- console.log('[OctopusDiagram] canvas 初始化失败,重试 ' + maxRetry + ' 次后放弃')
- }
- })
- }
- this.$nextTick(function() {
- if (self._destroyed) return
- self.updateCanvasSize()
- self.$nextTick(function() {
- if (!self._destroyed) {
- tryInit()
- }
- })
- })
- },
- beforeDestroy: function() {
- this._destroyed = true
- this.stopSimulation()
- },
- methods: {
- /* ===========================
- * 数据构建
- * =========================== */
- buildNodesAndEdges: function() {
- if (!this.tentacles || this.tentacles.length === 0) {
- this.nodeData = []
- this.edges = []
- return
- }
- var centerX = this.canvasWidth / 2
- var centerY = this.canvasHeight / 2
- var self = this
- // 1. 中心节点(自己)
- var centerNode = {
- id: 'center',
- isCenter: true,
- nickname: '我',
- displayName: '我',
- radius: 32,
- x: centerX,
- y: centerY,
- vx: 0,
- vy: 0,
- fx: 0,
- fy: 0,
- fixed: true
- }
- // 2. 触手节点(帮助过我的人)
- var tentacleNodes = this.tentacles.map(function(t, idx) {
- // 初始位置:圆形分布
- var angle = (2 * Math.PI * idx) / self.tentacles.length
- var r = Math.min(self.canvasWidth, self.canvasHeight) * 0.38
- var initX = centerX + r * Math.cos(angle)
- var initY = centerY + r * Math.sin(angle)
- return {
- id: 'tentacle_' + t.contactId,
- isCenter: false,
- contactId: t.contactId,
- nickname: t.name,
- displayName: t.name ? t.name.charAt(0) : '?',
- avatar: t.avatar,
- relationshipType: t.relationshipType,
- helpCount: t.helpCount,
- totalAmount: t.totalAmount,
- mainHelpType: t.mainHelpType,
- mainHelpTypeName: t.mainHelpTypeName,
- radius: t.radius || 28,
- color: self.typeColors[t.mainHelpType] || self.typeColors.OTHER,
- x: initX,
- y: initY,
- vx: 0,
- vy: 0,
- fx: 0,
- fy: 0,
- fixed: false
- }
- })
- this.nodeData = [centerNode].concat(tentacleNodes)
- // 3. 边:中心连接到每个触手
- this.edges = tentacleNodes.map(function(n) {
- return {
- source: centerNode,
- target: n,
- helpCount: n.helpCount,
- totalAmount: n.totalAmount
- }
- })
- },
- /* ===========================
- * 物理引擎
- * =========================== */
- resetSimulation: function() {
- this.stopSimulation()
- // 重新初始化位置
- var centerX = this.canvasWidth / 2
- var centerY = this.canvasHeight / 2
- var self = this
- this.nodeData.forEach(function(n, idx) {
- if (!n.isCenter) {
- var angle = (2 * Math.PI * (idx - 1)) / Math.max(1, self.nodeData.length - 1)
- var r = Math.min(self.canvasWidth, self.canvasHeight) * 0.38
- n.x = centerX + r * Math.cos(angle)
- n.y = centerY + r * Math.sin(angle)
- } else {
- n.x = centerX
- n.y = centerY
- }
- n.vx = 0
- n.vy = 0
- n.fx = 0
- n.fy = 0
- })
- this.startSimulation()
- },
- initSimulation: function() {
- if (!this.nodeData || this.nodeData.length === 0) return
- this.startSimulation()
- },
- startSimulation: function() {
- if (this.isSimulating) return
- this.isSimulating = true
- this.stillFrames = 0
- this.simulationTick()
- },
- stopSimulation: function() {
- this.isSimulating = false
- if (this.animFrameId) {
- clearTimeout(this.animFrameId)
- this.animFrameId = null
- }
- },
- simulationTick: function() {
- if (!this.isSimulating) return
- if (this._destroyed) {
- this.isSimulating = false
- return
- }
- var nodes = this.nodeData
- var edges = this.edges
- var p = this.physics
- // 1. 清零力
- for (var i = 0; i < nodes.length; i++) {
- if (!nodes[i].fixed) {
- nodes[i].fx = 0
- nodes[i].fy = 0
- }
- }
- // 2. 节点间斥力(触手之间互斥)
- for (var i = 1; i < nodes.length; i++) { // 跳过中心节点(索引0)
- for (var j = i + 1; j < nodes.length; j++) {
- var dx = nodes[j].x - nodes[i].x
- var dy = nodes[j].y - nodes[i].y
- var dist = Math.sqrt(dx * dx + dy * dy) || 0.1
- if (dist < p.minDistance) {
- var force = p.repulsion / (dist * dist)
- var fx = force * dx / dist
- var fy = force * dy / dist
- nodes[i].fx -= fx
- nodes[i].fy -= fy
- nodes[j].fx += fx
- nodes[j].fy += fy
- }
- }
- }
- // 3. 边弹簧引力(中心 -> 触手)
- for (var k = 0; k < edges.length; k++) {
- var e = edges[k]
- var dx = e.target.x - e.source.x
- var dy = e.target.y - e.source.y
- var dist = Math.sqrt(dx * dx + dy * dy) || 0.1
- var force = p.springStrength * (dist - p.springLength)
- var fx = force * dx / dist
- var fy = force * dy / dist
- if (!e.target.fixed) {
- e.target.fx += fx
- e.target.fy += fy
- }
- }
- // 4. 中心引力(将触手轻轻拉向画布中心)
- for (var m = 1; m < nodes.length; m++) {
- var dx = (this.canvasWidth / 2) - nodes[m].x
- var dy = (this.canvasHeight / 2) - nodes[m].y
- var dist = Math.sqrt(dx * dx + dy * dy) || 0.1
- var force = p.centering * dist
- if (!nodes[m].fixed) {
- nodes[m].fx += force * dx / dist
- nodes[m].fy += force * dy / dist
- }
- }
- // 5. 更新速度和位置
- var totalEnergy = 0
- for (var n = 1; n < nodes.length; n++) { // 跳过中心节点
- if (nodes[n].fixed) continue
- nodes[n].vx = (nodes[n].vx + nodes[n].fx) * p.damping
- nodes[n].vy = (nodes[n].vy + nodes[n].fy) * p.damping
- var speed = Math.sqrt(nodes[n].vx * nodes[n].vx + nodes[n].vy * nodes[n].vy)
- if (speed > p.maxSpeed) {
- nodes[n].vx = nodes[n].vx / speed * p.maxSpeed
- nodes[n].vy = nodes[n].vy / speed * p.maxSpeed
- }
- nodes[n].x += nodes[n].vx
- nodes[n].y += nodes[n].vy
- totalEnergy += speed * speed
- }
- // 6. 渲染
- this._doRender()
- // 7. 收敛检测
- if (totalEnergy < p.energyThreshold) {
- this.stillFrames++
- } else {
- this.stillFrames = 0
- }
- if (this.stillFrames >= p.stillFrameLimit) {
- this.stopSimulation()
- return
- }
- // 8. 下一帧
- var self = this
- this.animFrameId = setTimeout(function() {
- self.simulationTick()
- }, 16)
- },
- /* ===========================
- * 渲染
- * =========================== */
- _doRender: function() {
- if (!this.ctx) { return }
- var ctx = this.ctx
- var w = this.canvasWidth
- var h = this.canvasHeight
- ctx.clearRect(0, 0, w, h)
- // 1. 绘制边(触手线条)
- this._drawEdges(ctx)
- // 2. 绘制节点
- for (var i = 0; i < this.nodeData.length; i++) {
- this._drawNode(ctx, this.nodeData[i])
- }
- },
- _drawEdges: function(ctx) {
- var self = this
- this.edges.forEach(function(e) {
- var source = e.source
- var target = e.target
- // 贝塞尔曲线模拟触手弯曲
- var cx = (source.x + target.x) / 2
- var cy = (source.y + target.y) / 2
- // 偏移控制点,制造弯曲感
- var offsetX = (target.y - source.y) * 0.15
- var offsetY = -(target.x - source.x) * 0.15
- ctx.beginPath()
- ctx.moveTo(source.x, source.y)
- ctx.quadraticCurveTo(cx + offsetX, cy + offsetY, target.x, target.y)
- // 线条宽度随帮助次数变化
- var lineWidth = 2 + Math.min(4, e.helpCount * 0.5)
- ctx.lineWidth = lineWidth
- // 线条颜色用目标节点颜色,透明度递减
- ctx.strokeStyle = self._hexToRgba(target.color, 0.4)
- ctx.stroke()
- // 金额标注(在触手末端附近)
- if (e.totalAmount && e.totalAmount > 0) {
- var labelX = (source.x + target.x) / 2
- var labelY = (source.y + target.y) / 2 - 20
- ctx.font = '12px PingFang SC, sans-serif'
- ctx.fillStyle = '#FF8C42'
- ctx.textAlign = 'center'
- ctx.fillText('¥' + self._formatAmountShort(e.totalAmount), labelX, labelY)
- }
- })
- },
- _drawNode: function(ctx, node) {
- var r = node.radius
- var x = node.x
- var y = node.y
- // 裁剪到画布范围
- if (x - r > this.canvasWidth || x + r < 0 || y - r > this.canvasHeight || y + r < 0) {
- return
- }
- if (node.isCenter) {
- // 中心节点:实心圆 + "我" 字
- ctx.beginPath()
- ctx.arc(x, y, r, 0, Math.PI * 2)
- ctx.fillStyle = '#10B981'
- ctx.fill()
- ctx.strokeStyle = '#FFFFFF'
- ctx.lineWidth = 2
- ctx.stroke()
- ctx.font = 'bold 18px PingFang SC, sans-serif'
- ctx.fillStyle = '#FFFFFF'
- ctx.textAlign = 'center'
- ctx.textBaseline = 'middle'
- ctx.fillText('我', x, y + 1)
- } else {
- // 触手节点:实心圆 + 首字
- ctx.beginPath()
- ctx.arc(x, y, r, 0, Math.PI * 2)
- ctx.fillStyle = node.color
- ctx.fill()
- // 白边
- ctx.strokeStyle = '#FFFFFF'
- ctx.lineWidth = 2
- ctx.stroke()
- // 首字
- ctx.font = 'bold ' + Math.max(14, r * 0.7) + 'px PingFang SC, sans-serif'
- ctx.fillStyle = '#FFFFFF'
- ctx.textAlign = 'center'
- ctx.textBaseline = 'middle'
- ctx.fillText(node.displayName, x, y + 1)
- }
- },
- /* ===========================
- * 交互
- * =========================== */
- _hitTest: function(x, y) {
- // 从后往前测试,优先触手节点
- for (var i = this.nodeData.length - 1; i >= 0; i--) {
- var node = this.nodeData[i]
- var dx = x - node.x
- var dy = y - node.y
- if (dx * dx + dy * dy <= node.radius * node.radius) {
- return i
- }
- }
- return -1
- },
- onTouchStart: function(e) {
- if (!this.interactive) return
- var touches = e.touches || e.changedTouches
- if (!touches || touches.length === 0) return
- var touch = touches[0]
- var canvasRect = this._getCanvasRect()
- if (!canvasRect) return
- var x = touch.clientX - canvasRect.left
- var y = touch.clientY - canvasRect.top
- var hitIndex = this._hitTest(x, y)
- if (hitIndex >= 0 && !this.nodeData[hitIndex].isCenter) {
- this.dragging = {
- nodeIndex: hitIndex,
- offsetX: x - this.nodeData[hitIndex].x,
- offsetY: y - this.nodeData[hitIndex].y
- }
- this.dragStartPos = { x: x, y: y }
- this.nodeData[hitIndex].fixed = true
- } else if (hitIndex >= 0 && this.nodeData[hitIndex].isCenter) {
- // 点击中心节点不拖拽
- } else {
- // 点击空白处关闭弹窗
- this.selectedTentacle = null
- }
- },
- onTouchMove: function(e) {
- if (!this.dragging) return
- var touches = e.touches || e.changedTouches
- if (!touches || touches.length === 0) return
- var touch = touches[0]
- var canvasRect = this._getCanvasRect()
- if (!canvasRect) return
- var x = touch.clientX - canvasRect.left
- var y = touch.clientY - canvasRect.top
- var node = this.nodeData[this.dragging.nodeIndex]
- node.x = x - this.dragging.offsetX
- node.y = y - this.dragging.offsetY
- node.vx = 0
- node.vy = 0
- if (!this.isSimulating) {
- this._doRender()
- }
- },
- onTouchEnd: function(e) {
- if (this.dragging) {
- var node = this.nodeData[this.dragging.nodeIndex]
- node.fixed = false
- this.dragging = null
- // 判断是否点击(移动距离很小)
- if (this.dragStartPos) {
- var touches = e.changedTouches
- if (touches && touches.length > 0) {
- var canvasRect = this._getCanvasRect()
- if (canvasRect) {
- var x = touches[0].clientX - canvasRect.left
- var y = touches[0].clientY - canvasRect.top
- var dx = x - this.dragStartPos.x
- var dy = y - this.dragStartPos.y
- if (dx * dx + dy * dy < 100) { // 10px 以内算点击
- this._onNodeClick(this.dragging.nodeIndex)
- }
- }
- }
- }
- if (!this.isSimulating) {
- this.startSimulation()
- }
- }
- },
- _onNodeClick: function(nodeIndex) {
- if (nodeIndex <= 0) return // 中心节点不响应
- var node = this.nodeData[nodeIndex]
- if (!node.isCenter) {
- // 找到对应的触手数据
- var tentacle = this.tentacles.find(function(t) { return t.contactId == node.contactId })
- if (tentacle) {
- this.selectedTentacle = Object.assign({}, tentacle, {
- contactId: node.contactId
- })
- }
- }
- },
- viewRecords: function(contactId) {
- this.$emit('view-records', contactId)
- },
- goAddHelp: function() {
- this.$emit('add-help')
- },
- /* ===========================
- * 工具方法
- * =========================== */
- _getCanvasRect: function() {
- if (this._canvasRect) {
- return {
- left: this._canvasRect.left,
- top: this._canvasRect.top,
- width: this.canvasWidth,
- height: this.canvasHeight
- }
- }
- return {
- left: 0,
- top: 0,
- width: this.canvasWidth,
- height: this.canvasHeight
- }
- },
- _hexToRgba: function(hex, alpha) {
- var r = parseInt(hex.slice(1, 3), 16)
- var g = parseInt(hex.slice(3, 5), 16)
- var b = parseInt(hex.slice(5, 7), 16)
- return 'rgba(' + r + ',' + g + ',' + b + ',' + alpha + ')'
- },
- _formatAmountShort: function(amount) {
- var num = typeof amount === 'string' ? parseFloat(amount) : amount
- if (num >= 10000) {
- return (num / 10000).toFixed(1) + 'w'
- }
- return String(num)
- },
- formatAmount: function(amount) {
- var num = typeof amount === 'string' ? parseFloat(amount) : amount
- return num.toLocaleString(undefined, { minimumFractionDigits: 0, maximumFractionDigits: 2 })
- },
- /* ===========================
- * Canvas 初始化
- * =========================== */
- updateCanvasSize: function() {
- var self = this
- var query = uni.createSelectorQuery().in(this)
- query.select('.octopus-graph-wrapper').boundingClientRect(function(rect) {
- if (rect) {
- self.canvasWidth = rect.width || 340
- }
- }).exec()
- },
- initCanvas: function(cb) {
- var self = this
- uni.createSelectorQuery().in(this)
- .select('#' + 'octopusGraphCanvas')
- .fields({ node: true, size: true, rect: true })
- .exec(function(res) {
- try {
- if (self._destroyed) return
- if (!res || !res[0]) {
- if (cb) cb(false)
- return
- }
- var info = res[0]
- if (!info.node) {
- if (cb) cb(false)
- return
- }
- var canvas = info.node
- var width = info.width
- var height = info.height
- if (!width || !height) {
- var winWidth = 375
- try {
- var winInfo = uni.getWindowInfo()
- winWidth = winInfo.windowWidth || 375
- } catch (e2) {}
- width = Math.round((self.canvasWidth || 340) * winWidth / 750)
- height = Math.round((self.canvasHeight || 280) * winWidth / 750)
- }
- var pixelRatio = 2
- try {
- var system = uni.getWindowInfo()
- pixelRatio = system.pixelRatio || 2
- } catch (e) {}
- canvas.width = width * pixelRatio
- canvas.height = height * pixelRatio
- var ctx = canvas.getContext('2d')
- if (!ctx) {
- if (cb) cb(false)
- return
- }
- ctx.scale(pixelRatio, pixelRatio)
- self.ctx = ctx
- self._canvasNode = canvas
- self.canvasWidth = width
- self.canvasHeight = height
- self.dpr = pixelRatio
- self.canvasReady = true
- // 存储 canvas 在页面中的真实位置(触摸坐标转换用)
- if (info.rect) {
- self._canvasRect = { left: info.rect.left || 0, top: info.rect.top || 0 }
- }
- if (Array.isArray(self.tentacles) && self.tentacles.length > 0) {
- self.buildNodesAndEdges()
- self.startSimulation()
- } else {
- self._doRender()
- }
- if (cb) cb(true)
- } catch (e) {
- if (cb) cb(false)
- }
- })
- }
- }
- }
- </script>
- <style scoped>
- .octopus-graph-wrapper {
- position: relative;
- width: 100%;
- min-height: 200px;
- height: auto;
- margin: 10rpx 0;
- background: #FFFFFF;
- border-radius: 24rpx;
- overflow: hidden;
- }
- .octopus-graph-canvas {
- position: absolute;
- top: 0;
- left: 0;
- z-index: 1;
- }
- /* 详情弹窗 */
- .octopus-detail-popup {
- position: absolute;
- z-index: 10;
- pointer-events: none;
- transform: translate(-50%, -100%);
- margin-top: -16rpx;
- }
- .popup-content {
- background: #FFFFFF;
- border-radius: 16rpx;
- padding: 20rpx;
- box-shadow: 0 8rpx 24rpx rgba(0, 0, 0, 0.12);
- min-width: 200rpx;
- max-width: 280rpx;
- pointer-events: auto;
- }
- .popup-header {
- display: flex;
- align-items: center;
- margin-bottom: 16rpx;
- }
- .popup-avatar {
- width: 56rpx;
- height: 56rpx;
- border-radius: 50%;
- margin-right: 12rpx;
- }
- .popup-info {
- display: flex;
- flex-direction: column;
- }
- .popup-name {
- font-size: 28rpx;
- font-weight: 600;
- color: #1E293B;
- }
- .popup-relation {
- font-size: 22rpx;
- color: #64748B;
- margin-top: 2rpx;
- }
- .popup-stats {
- display: flex;
- justify-content: space-around;
- padding: 12rpx 0;
- border-top: 1rpx solid #F1F5F9;
- border-bottom: 1rpx solid #F1F5F9;
- margin-bottom: 16rpx;
- }
- .stat-item {
- display: flex;
- flex-direction: column;
- align-items: center;
- }
- .stat-value {
- font-size: 24rpx;
- font-weight: 700;
- color: #10B981;
- }
- .stat-label {
- font-size: 20rpx;
- color: #94A3B8;
- margin-top: 4rpx;
- }
- .stat-divider {
- width: 1rpx;
- height: 32rpx;
- background: linear-gradient(180deg, transparent, #E2E8F0, transparent);
- }
- .popup-actions {
- text-align: center;
- }
- .action-btn {
- display: inline-block;
- padding: 10rpx 24rpx;
- background: #10B981;
- color: #FFFFFF;
- border-radius: 20rpx;
- font-size: 24rpx;
- }
- .popup-arrow {
- position: absolute;
- bottom: -8rpx;
- left: 50%;
- margin-left: -8rpx;
- width: 0;
- height: 0;
- border-left: 8rpx solid transparent;
- border-right: 8rpx solid transparent;
- border-top: 8rpx solid #FFFFFF;
- }
- /* 空状态 */
- .octopus-graph-empty,
- .octopus-loading {
- display: flex;
- flex-direction: column;
- align-items: center;
- justify-content: center;
- padding: 60rpx 20rpx;
- background: #FFFFFF;
- border-radius: 24rpx;
- margin: 10rpx 0;
- }
- .empty-icon {
- font-size: 80rpx;
- margin-bottom: 16rpx;
- }
- .empty-text {
- font-size: 28rpx;
- font-weight: 600;
- color: #1E293B;
- margin-bottom: 8rpx;
- }
- .empty-hint {
- font-size: 24rpx;
- color: #94A3B8;
- margin-bottom: 24rpx;
- }
- .loading-text {
- font-size: 28rpx;
- color: #64748B;
- }
- </style>
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