RadarChart.vue 23 KB

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  1. <template>
  2. <view class="radar-chart-wrap">
  3. <view
  4. class="radar-container"
  5. :style="containerStyle"
  6. >
  7. <canvas
  8. :id="canvasId"
  9. type="2d"
  10. class="radar-canvas"
  11. :style="canvasStyle"
  12. ></canvas>
  13. <!-- 透明点击感应层 -->
  14. <view class="radar-tap-layer" @click="onCanvasTap"></view>
  15. </view>
  16. </view>
  17. </template>
  18. <script>
  19. /**
  20. * RadarChart - 六维雷达图 Canvas 组件
  21. *
  22. * 基于 HTML5 Canvas 2D 渲染,支持 DPR 适配、入场动画、点击事件。
  23. * 用于「心智」页面展示六维认知能力评分。
  24. *
  25. * 用法:
  26. * <RadarChart
  27. * :dimensions="dimList"
  28. * :scores="[85, 72, 68, 90, 55, 78]"
  29. * childName="小明"
  30. * @dimensionClick="onDimClick"
  31. * />
  32. */
  33. export default {
  34. props: {
  35. /** 六维标签 [{label, key}, ...],顺序:感知/专注/记忆/逻辑/空间/加工速度 */
  36. dimensions: {
  37. type: Array,
  38. default: function() {
  39. return []
  40. }
  41. },
  42. /** 六维分值 0-100,与 dimensions 顺序一一对应 */
  43. scores: {
  44. type: Array,
  45. default: function() {
  46. return []
  47. }
  48. },
  49. /** 填充颜色(可选,默认暖橙) */
  50. fillColor: {
  51. type: String,
  52. default: '#F97316'
  53. },
  54. /** 网格颜色(可选,默认浅灰) */
  55. gridColor: {
  56. type: String,
  57. default: '#E2E8F0'
  58. },
  59. /** 标签颜色(可选,默认深灰) */
  60. labelColor: {
  61. type: String,
  62. default: '#1E293B'
  63. },
  64. /** 图表标题(显示在中心) */
  65. childName: {
  66. type: String,
  67. default: ''
  68. },
  69. /** 图表宽度(rpx) */
  70. width: {
  71. type: Number,
  72. default: 600
  73. },
  74. /** 图表高度(rpx) */
  75. height: {
  76. type: Number,
  77. default: 600
  78. },
  79. /** 平均值分数 0-100,与 dimensions 顺序一一对应(可选,显示为灰色虚线) */
  80. avgScores: {
  81. type: Array,
  82. default: function() {
  83. return []
  84. }
  85. },
  86. /** 平均值填充颜色(可选,默认灰色) */
  87. avgFillColor: {
  88. type: String,
  89. default: '#CBD5E1'
  90. },
  91. /** 平均值网格颜色(可选,默认浅灰) */
  92. avgGridColor: {
  93. type: String,
  94. default: '#E2E8F0'
  95. },
  96. /** 平均值标签颜色(可选,默认浅灰) */
  97. avgLabelColor: {
  98. type: String,
  99. default: '#94A3B8'
  100. }
  101. },
  102. data: function() {
  103. return {
  104. canvasReady: false,
  105. canvasWidth: 0,
  106. canvasHeight: 0,
  107. ctx: null,
  108. dpr: 1,
  109. _canvasNode: null,
  110. _canvasLeft: 0,
  111. _canvasTop: 0,
  112. /** 动画插值中的分数 */
  113. _animScores: [],
  114. _animId: null,
  115. /** 当前实例唯一的 canvas id(同页多实例时避免 select('#radarCanvas') 命中错误节点) */
  116. canvasId: 'radarCanvas_' + (this._uid || 0),
  117. /** 组件已销毁标志:mounted 的延迟初始化与重试链需据此停止,避免销毁后继续查询节点刷错误日志 */
  118. _destroyed: false,
  119. /** mounted 延迟初始化定时器引用(beforeDestroy 时清理) */
  120. _initTimer: null
  121. }
  122. },
  123. computed: {
  124. /** 维度数量(灵活支持 N 维雷达图) */
  125. dimCount: function() {
  126. return this.dimensions ? this.dimensions.length : 0
  127. },
  128. /** 容器内联样式(字符串形式,微信小程序 style 绑定只可靠支持字符串) */
  129. containerStyle: function() {
  130. return 'width:' + this.width + 'rpx;height:' + this.height + 'rpx'
  131. },
  132. /** canvas 内联样式:显式撑开尺寸,避免 100%/100% 在 flex 容器中塌陷为 0 */
  133. canvasStyle: function() {
  134. return 'width:' + this.width + 'rpx;height:' + this.height + 'rpx'
  135. },
  136. /** N 边形的 N 个顶点的标准角度(弧度),从顶部顺时针 */
  137. vertexAngles: function() {
  138. var n = this.dimCount
  139. if (n < 3) return []
  140. var angles = []
  141. for (var i = 0; i < n; i++) {
  142. angles.push(-Math.PI / 2 + (i * 2 * Math.PI) / n)
  143. }
  144. return angles
  145. }
  146. },
  147. watch: {
  148. scores: {
  149. handler: function() {
  150. if (this.canvasReady) {
  151. this._startAnimation()
  152. }
  153. },
  154. deep: true
  155. },
  156. avgScores: {
  157. handler: function() {
  158. if (this.canvasReady) {
  159. this._doRender()
  160. }
  161. },
  162. deep: true
  163. }
  164. },
  165. mounted: function() {
  166. var self = this
  167. // 等 DOM 布局完成后初始化 Canvas(带重试,应对微信小程序首次渲染 Canvas 节点延迟)
  168. var retryCount = 0
  169. var maxRetry = 5
  170. function tryInit() {
  171. if (self._destroyed) return
  172. self.initCanvas(function(success) {
  173. if (self._destroyed) return
  174. if (!success && retryCount < maxRetry) {
  175. retryCount++
  176. self._initTimer = setTimeout(tryInit, 60)
  177. } else if (!success) {
  178. console.log('[RadarChart] 初始化失败,重试 ' + maxRetry + ' 次后放弃', self.canvasId)
  179. }
  180. })
  181. }
  182. self._initTimer = setTimeout(tryInit, 100)
  183. },
  184. beforeDestroy: function() {
  185. this._destroyed = true
  186. if (this._initTimer) {
  187. clearTimeout(this._initTimer)
  188. this._initTimer = null
  189. }
  190. if (this._animId) {
  191. this._cancelAnim(this._animId)
  192. this._animId = null
  193. }
  194. },
  195. methods: {
  196. /* ===========================
  197. * 工具:分数归一化(null/undefined/NaN 一律按 0 处理)
  198. * 防止后端返回 null score 时 Canvas 计算 NaN 导致 moveTo/lineTo 静默失败
  199. * =========================== */
  200. _safeScore: function(v) {
  201. if (typeof v !== 'number' || isNaN(v) || v === null) return 0
  202. return v
  203. },
  204. /* ===========================
  205. * Canvas 初始化
  206. * =========================== */
  207. initCanvas: function(cb) {
  208. var self = this
  209. uni.createSelectorQuery().in(this)
  210. .select('#' + this.canvasId)
  211. .fields({ node: true, size: true, rect: true })
  212. .exec(function(res) {
  213. // 兜底:回调内任何异常都必须走 cb(false),否则 mounted 的重试机制永远不触发 → 永久空白且无日志
  214. try {
  215. if (self._destroyed) return
  216. if (!res || !res[0]) {
  217. console.log('[RadarChart] 查询失败: 未找到 canvas 节点', self.canvasId)
  218. if (cb) cb(false)
  219. return
  220. }
  221. var info = res[0]
  222. if (!info.node) {
  223. console.log('[RadarChart] node 为空: canvas type=2d 节点获取失败', self.canvasId)
  224. if (cb) cb(false)
  225. return
  226. }
  227. var canvas = info.node
  228. var width = info.width
  229. var height = info.height
  230. if (!width || !height) {
  231. // 兜底:canvas 100%/100% 在 flex 容器中塌陷时 fields size 返回 0,改用 props 的 rpx 换算 px
  232. console.log('[RadarChart] 查询尺寸为 0,改用 props rpx 换算: width=' + width + ' height=' + height, self.canvasId)
  233. var winWidth = 375
  234. try {
  235. var winInfo = uni.getWindowInfo()
  236. winWidth = winInfo.windowWidth || 375
  237. } catch (e2) {}
  238. width = Math.round((self.width || 600) * winWidth / 750)
  239. height = Math.round((self.height || 600) * winWidth / 750)
  240. console.log('[RadarChart] 兜底尺寸: ' + width + 'x' + height, self.canvasId)
  241. }
  242. var pixelRatio = 2
  243. try {
  244. var system = uni.getWindowInfo()
  245. pixelRatio = system.pixelRatio || 2
  246. } catch (e) {
  247. console.log('[RadarChart] uni.getWindowInfo() 不可用,使用默认 pixelRatio=2', e)
  248. }
  249. canvas.width = width * pixelRatio
  250. canvas.height = height * pixelRatio
  251. var ctx = canvas.getContext('2d')
  252. if (!ctx) {
  253. console.log('[RadarChart] canvas.getContext(2d) 返回 null', self.canvasId)
  254. if (cb) cb(false)
  255. return
  256. }
  257. ctx.scale(pixelRatio, pixelRatio)
  258. self.ctx = ctx
  259. self._canvasNode = canvas
  260. self.canvasWidth = width
  261. self.canvasHeight = height
  262. self.dpr = pixelRatio
  263. self._canvasLeft = info.left || 0
  264. self._canvasTop = info.top || 0
  265. self.canvasReady = true
  266. console.log('[RadarChart] 初始化成功', 'size=' + width + 'x' + height, 'canvasId=' + self.canvasId, 'pixelRatio=' + pixelRatio)
  267. // 有分数则播放动画,否则只画网格
  268. if (self.scores && self.scores.length >= self.dimCount && self.dimCount >= 3) {
  269. self._startAnimation()
  270. } else {
  271. self._doRender()
  272. }
  273. if (cb) cb(true)
  274. } catch (e) {
  275. console.log('[RadarChart] initCanvas 回调异常', e)
  276. if (cb) cb(false)
  277. }
  278. })
  279. },
  280. /* ===========================
  281. * 渲染
  282. * =========================== */
  283. _doRender: function() {
  284. if (!this.ctx) { return }
  285. var ctx = this.ctx
  286. var w = this.canvasWidth
  287. var h = this.canvasHeight
  288. var cx = w / 2
  289. var cy = h / 2
  290. var outerR = Math.min(w, h) * 0.38
  291. var angles = this.vertexAngles
  292. ctx.clearRect(0, 0, w, h)
  293. var n = this.dimCount
  294. // 1. 绘制背景网格
  295. this._drawGrid(ctx, cx, cy, outerR, angles, n)
  296. // 2. 如果有平均值,先画平均值(灰色虚线)
  297. if (this.avgScores && this.avgScores.length >= n && n >= 3) {
  298. this._drawAvgScoreArea(ctx, cx, cy, outerR, angles, n)
  299. }
  300. // 3. 绘制用户分数区域
  301. this._drawScoreArea(ctx, cx, cy, outerR, angles, n)
  302. // 4. 绘制顶点标记
  303. this._drawVertices(ctx, cx, cy, outerR, angles, n)
  304. // 5. 绘制分数文字
  305. this._drawScoreText(ctx, cx, cy, outerR, angles, n)
  306. // 6. 绘制维度标签
  307. this._drawLabels(ctx, cx, cy, outerR, angles, n)
  308. // 7. 绘制中心标题
  309. this._drawCenterText(ctx, cx, cy)
  310. },
  311. /**
  312. * 绘制同心六边形网格 + 辐射线
  313. */
  314. _drawGrid: function(ctx, cx, cy, outerR, angles, n) {
  315. var levels = [0.25, 0.5, 0.75, 1.0]
  316. var gridColor = this.gridColor
  317. // 同心 N 边形
  318. ctx.strokeStyle = gridColor
  319. ctx.lineWidth = 1
  320. for (var li = 0; li < levels.length; li++) {
  321. var r = outerR * levels[li]
  322. ctx.beginPath()
  323. for (var ai2 = 0; ai2 < n; ai2++) {
  324. var vx_ = cx + r * Math.cos(angles[ai2])
  325. var vy_ = cy + r * Math.sin(angles[ai2])
  326. if (ai2 === 0) {
  327. ctx.moveTo(vx_, vy_)
  328. } else {
  329. ctx.lineTo(vx_, vy_)
  330. }
  331. }
  332. ctx.closePath()
  333. ctx.stroke()
  334. }
  335. // 辐射线(中心到各顶点)
  336. ctx.strokeStyle = gridColor
  337. ctx.lineWidth = 1
  338. ctx.beginPath()
  339. for (var ai3 = 0; ai3 < n; ai3++) {
  340. ctx.moveTo(cx, cy)
  341. ctx.lineTo(
  342. cx + outerR * Math.cos(angles[ai3]),
  343. cy + outerR * Math.sin(angles[ai3])
  344. )
  345. }
  346. ctx.stroke()
  347. },
  348. /**
  349. * 绘制分数填充多边形
  350. */
  351. _drawScoreArea: function(ctx, cx, cy, outerR, angles, n) {
  352. var scores = this._animScores
  353. // 防御:动画分数未就绪时直接用 props(避免首次渲染只有描边没有填充)
  354. if (!scores || scores.length < n) {
  355. scores = this.scores
  356. }
  357. if (!scores || scores.length < n) { return }
  358. // 构建顶点数据
  359. var points = []
  360. for (var i = 0; i < n; i++) {
  361. var score = this._safeScore(scores[i])
  362. var r = outerR * Math.max(0, Math.min(1, score / 100))
  363. points.push({
  364. x: cx + r * Math.cos(angles[i]),
  365. y: cy + r * Math.sin(angles[i])
  366. })
  367. }
  368. // 填充多边形
  369. ctx.beginPath()
  370. for (var pi = 0; pi < points.length; pi++) {
  371. if (pi === 0) {
  372. ctx.moveTo(points[pi].x, points[pi].y)
  373. } else {
  374. ctx.lineTo(points[pi].x, points[pi].y)
  375. }
  376. }
  377. ctx.closePath()
  378. // 实色半透明填充(微信 Canvas 2D 径向渐变 rgba 颜色停靠可能静默失败)
  379. var baseColor = this.fillColor || '#F97316'
  380. ctx.fillStyle = this.hexToRgba(baseColor, 0.15)
  381. ctx.fill()
  382. // 描边
  383. ctx.strokeStyle = this.fillColor || '#F97316'
  384. ctx.lineWidth = 2.5
  385. ctx.stroke()
  386. },
  387. /**
  388. * 绘制平均值填充多边形(灰色虚线)
  389. */
  390. _drawAvgScoreArea: function(ctx, cx, cy, outerR, angles, n) {
  391. var scores = this.avgScores
  392. if (!scores || scores.length < n) { return }
  393. // 构建顶点数据
  394. var points = []
  395. for (var i = 0; i < n; i++) {
  396. var score = scores[i] || 0
  397. var r = outerR * Math.max(0, Math.min(1, score / 100))
  398. points.push({
  399. x: cx + r * Math.cos(angles[i]),
  400. y: cy + r * Math.sin(angles[i])
  401. })
  402. }
  403. // 填充多边形(半透明灰色)
  404. ctx.beginPath()
  405. for (var pi = 0; pi < points.length; pi++) {
  406. if (pi === 0) {
  407. ctx.moveTo(points[pi].x, points[pi].y)
  408. } else {
  409. ctx.lineTo(points[pi].x, points[pi].y)
  410. }
  411. }
  412. ctx.closePath()
  413. var baseColor = this.avgFillColor || '#CBD5E1'
  414. ctx.fillStyle = 'rgba(203,213,225,0.15)'
  415. ctx.fill()
  416. // 描边(灰色虚线)
  417. ctx.save()
  418. ctx.setLineDash([6, 4])
  419. ctx.strokeStyle = baseColor
  420. ctx.lineWidth = 2
  421. ctx.stroke()
  422. ctx.restore()
  423. },
  424. /**
  425. * 在各顶点绘制小圆点
  426. */
  427. _drawVertices: function(ctx, cx, cy, outerR, angles, n) {
  428. var scores = this._animScores
  429. if (!scores || scores.length < n) { return }
  430. ctx.fillStyle = this.fillColor || '#F97316'
  431. ctx.shadowColor = this.hexToRgba(this.fillColor || '#F97316', 0.3)
  432. ctx.shadowBlur = 6
  433. for (var i = 0; i < n; i++) {
  434. var score = this._safeScore(scores[i])
  435. var r = outerR * Math.max(0, Math.min(1, score / 100))
  436. var vx = cx + r * Math.cos(angles[i])
  437. var vy = cy + r * Math.sin(angles[i])
  438. ctx.beginPath()
  439. ctx.arc(vx, vy, 4.5, 0, 2 * Math.PI)
  440. ctx.fill()
  441. }
  442. ctx.shadowColor = 'transparent'
  443. ctx.shadowBlur = 0
  444. },
  445. /**
  446. * 在各顶点附近显示分值(百分比)
  447. */
  448. _drawScoreText: function(ctx, cx, cy, outerR, angles, n) {
  449. var scores = this._animScores
  450. if (!scores || scores.length < n) { return }
  451. ctx.font = '11px -apple-system, "PingFang SC", "Microsoft YaHei", sans-serif'
  452. ctx.fillStyle = this.fillColor || '#F97316'
  453. ctx.textAlign = 'center'
  454. ctx.textBaseline = 'middle'
  455. for (var i = 0; i < n; i++) {
  456. var score = this._safeScore(scores[i])
  457. // 分数文字放在顶点向外偏移 16px 处
  458. var vertexR = outerR * Math.max(0, Math.min(1, score / 100))
  459. var textR = vertexR + 16
  460. var tx = cx + textR * Math.cos(angles[i])
  461. var ty = cy + textR * Math.sin(angles[i])
  462. var intScore = Math.round(score)
  463. ctx.fillText(intScore + '%', tx, ty)
  464. }
  465. },
  466. /**
  467. * 绘制维度名称标签(在六边形外围)
  468. */
  469. _drawLabels: function(ctx, cx, cy, outerR, angles, n) {
  470. var dims = this.dimensions
  471. if (!dims || dims.length < n) { return }
  472. var labelOffset = 30
  473. // 画布边缘留白(px),防止标签文字超出画布被裁切
  474. var pad = 4
  475. var w = this.canvasWidth
  476. var h = this.canvasHeight
  477. ctx.font = 'bold 13px -apple-system, "PingFang SC", "Microsoft YaHei", sans-serif'
  478. ctx.fillStyle = this.labelColor || '#1E293B'
  479. for (var i = 0; i < n; i++) {
  480. var dim = dims[i]
  481. if (!dim) { continue }
  482. var label = dim.label || ''
  483. if (!label) { continue }
  484. var angle = angles[i]
  485. var labelR = outerR + labelOffset
  486. var lx = cx + labelR * Math.cos(angle)
  487. var ly = cy + labelR * Math.sin(angle)
  488. // 根据角度确定文字对齐方式
  489. var align = 'center'
  490. var baseline = 'middle'
  491. // 将角度归一化到 0 ~ 2PI
  492. var a = ((angle % (2 * Math.PI)) + 2 * Math.PI) % (2 * Math.PI)
  493. if (a < Math.PI / 6 || a >= (11 * Math.PI) / 6) {
  494. // 右侧(-30°~30°)
  495. align = 'left'
  496. baseline = 'middle'
  497. } else if (a < (5 * Math.PI) / 6) {
  498. // 底部(30°~150°)
  499. align = 'center'
  500. baseline = 'top'
  501. } else if (a < (7 * Math.PI) / 6) {
  502. // 左侧(150°~210°)
  503. align = 'right'
  504. baseline = 'middle'
  505. } else {
  506. // 顶部(210°~330°)
  507. align = 'center'
  508. baseline = 'bottom'
  509. }
  510. // 估算文字宽高(13px 字体:中文≈13px/字,ASCII≈8px/字)
  511. var textW = 0
  512. for (var ci = 0; ci < label.length; ci++) {
  513. textW += label.charCodeAt(ci) > 255 ? 13 : 8
  514. }
  515. var textH = 13
  516. // 边界约束:将文字位置限制在画布内,避免顶/底/左右标签出界被裁切
  517. if (align === 'left') {
  518. lx = Math.min(lx, w - textW - pad)
  519. } else if (align === 'right') {
  520. lx = Math.max(lx, textW + pad)
  521. } else {
  522. lx = Math.max(textW / 2 + pad, Math.min(lx, w - textW / 2 - pad))
  523. }
  524. if (baseline === 'top') {
  525. ly = Math.min(ly, h - textH - pad)
  526. } else if (baseline === 'bottom') {
  527. ly = Math.max(ly, textH + pad)
  528. } else {
  529. ly = Math.max(textH / 2 + pad, Math.min(ly, h - textH / 2 - pad))
  530. }
  531. ctx.textAlign = align
  532. ctx.textBaseline = baseline
  533. ctx.fillText(label, lx, ly)
  534. }
  535. },
  536. /**
  537. * 在图表中心绘制孩子名字
  538. */
  539. _drawCenterText: function(ctx, cx, cy) {
  540. var name = this.childName
  541. if (!name) { return }
  542. ctx.font = 'bold 15px -apple-system, "PingFang SC", "Microsoft YaHei", sans-serif'
  543. ctx.fillStyle = '#F97316'
  544. ctx.textAlign = 'center'
  545. ctx.textBaseline = 'middle'
  546. ctx.fillText(name, cx, cy)
  547. },
  548. /* ===========================
  549. * 动画控制
  550. * =========================== */
  551. _startAnimation: function() {
  552. var self = this
  553. var n = this.dimCount
  554. var target = []
  555. for (var i = 0; i < n; i++) {
  556. // 关键修复:后端可能返回 null score,这里归一化避免 NaN 传播导致 Canvas 静默失败
  557. target.push(self._safeScore(this.scores[i]))
  558. }
  559. var start = []
  560. for (var si = 0; si < n; si++) { start.push(0) }
  561. var startTime = Date.now()
  562. var duration = 600
  563. if (this._animId) {
  564. this._cancelAnim(this._animId)
  565. this._animId = null
  566. }
  567. function tick() {
  568. var elapsed = Date.now() - startTime
  569. var progress = Math.min(1, elapsed / duration)
  570. // ease-out cubic
  571. var eased = 1 - Math.pow(1 - progress, 3)
  572. for (var i2 = 0; i2 < n; i2++) {
  573. self._animScores[i2] = start[i2] + (target[i2] - start[i2]) * eased
  574. }
  575. self._doRender()
  576. if (progress < 1) {
  577. self._animId = self._requestAnim(tick)
  578. } else {
  579. // 确保最终为精确值
  580. for (var j2 = 0; j2 < n; j2++) {
  581. self._animScores[j2] = target[j2]
  582. }
  583. self._doRender()
  584. self._animId = null
  585. }
  586. }
  587. self._animScores = target.slice(0)
  588. self._animId = self._requestAnim(tick)
  589. },
  590. /**
  591. * 跨环境 requestAnimationFrame
  592. */
  593. _requestAnim: function(callback) {
  594. if (this._canvasNode && typeof this._canvasNode.requestAnimationFrame === 'function') {
  595. return this._canvasNode.requestAnimationFrame(callback)
  596. }
  597. // fallback
  598. return setTimeout(callback, 16)
  599. },
  600. /**
  601. * 跨环境 cancelAnimationFrame
  602. */
  603. _cancelAnim: function(id) {
  604. if (this._canvasNode && typeof this._canvasNode.cancelAnimationFrame === 'function') {
  605. this._canvasNode.cancelAnimationFrame(id)
  606. } else {
  607. clearTimeout(id)
  608. }
  609. },
  610. /* ===========================
  611. * 点击检测
  612. * =========================== */
  613. /** 将十六进制颜色转 rgba */
  614. hexToRgba: function(hex, alpha) {
  615. if (!hex) return 'rgba(0,0,0,' + alpha + ')'
  616. var h = hex.replace('#', '')
  617. var r = parseInt(h.substring(0, 2), 16)
  618. var g = parseInt(h.substring(2, 4), 16)
  619. var b = parseInt(h.substring(4, 6), 16)
  620. return 'rgba(' + r + ',' + g + ',' + b + ',' + alpha + ')'
  621. },
  622. onCanvasTap: function(e) {
  623. if (!this.canvasReady) { return }
  624. var pageX
  625. var pageY
  626. // 从事件中获取页面坐标
  627. if (e.detail && typeof e.detail.x === 'number') {
  628. pageX = e.detail.x
  629. pageY = e.detail.y
  630. } else if (e.touches && e.touches[0]) {
  631. pageX = e.touches[0].x || e.touches[0].clientX || 0
  632. pageY = e.touches[0].y || e.touches[0].clientY || 0
  633. } else if (e.changedTouches && e.changedTouches[0]) {
  634. pageX = e.changedTouches[0].x || e.changedTouches[0].clientX || 0
  635. pageY = e.changedTouches[0].y || e.changedTouches[0].clientY || 0
  636. } else {
  637. return
  638. }
  639. // 转为 canvas 相对坐标
  640. var relX = pageX - (this._canvasLeft || 0)
  641. var relY = pageY - (this._canvasTop || 0)
  642. if (relX < 0 || relY < 0 || relX > this.canvasWidth || relY > this.canvasHeight) {
  643. return
  644. }
  645. var n = this.dimCount
  646. var cx = this.canvasWidth / 2
  647. var cy = this.canvasHeight / 2
  648. var outerR = Math.min(this.canvasWidth, this.canvasHeight) * 0.38
  649. var angles = this.vertexAngles
  650. var labelOffset = 36
  651. var hitRadius = 44
  652. // 检测点击是否落在某个维度标签附近
  653. for (var i = 0; i < n; i++) {
  654. var dim = this.dimensions[i]
  655. if (!dim) { continue }
  656. var angle = angles[i]
  657. var labelR = outerR + labelOffset
  658. var lx = cx + labelR * Math.cos(angle)
  659. var ly = cy + labelR * Math.sin(angle)
  660. var dx = relX - lx
  661. var dy = relY - ly
  662. var dist = Math.sqrt(dx * dx + dy * dy)
  663. if (dist < hitRadius) {
  664. this.$emit('dimensionClick', dim.key || '')
  665. return
  666. }
  667. }
  668. }
  669. }
  670. }
  671. </script>
  672. <style scoped>
  673. .radar-chart-wrap {
  674. margin: 20rpx 30rpx;
  675. background: #FFFFFF;
  676. border-radius: 20rpx;
  677. box-shadow: 0 2rpx 12rpx rgba(0, 0, 0, 0.06);
  678. overflow: hidden;
  679. display: flex;
  680. justify-content: center;
  681. align-items: center;
  682. padding: 16rpx 0;
  683. }
  684. .radar-container {
  685. position: relative;
  686. display: flex;
  687. justify-content: center;
  688. align-items: center;
  689. }
  690. .radar-canvas {
  691. display: block;
  692. width: 100%;
  693. height: 100%;
  694. }
  695. .radar-tap-layer {
  696. position: absolute;
  697. top: 0;
  698. left: 0;
  699. right: 0;
  700. bottom: 0;
  701. z-index: 2;
  702. }
  703. </style>