counter-explosion.js 2.3 KB

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  1. (function(){
  2. window.HPX = window.HPX || {};
  3. window.HPX['counter-explosion'] = function(el){
  4. const U = window.HPX._u;
  5. if (getComputedStyle(el).position === 'static') el.style.position = 'relative';
  6. const target = parseInt(el.getAttribute('data-fx-to') || '2400', 10);
  7. const k = U.canvas(el), ctx = k.ctx;
  8. const pal = U.palette(el);
  9. // number overlay
  10. const num = document.createElement('div');
  11. num.style.cssText = 'position:absolute;inset:0;display:flex;align-items:center;justify-content:center;font:900 120px system-ui,sans-serif;color:var(--text-1,#fff);pointer-events:none;text-shadow:0 4px 40px rgba(124,92,255,0.5);';
  12. num.textContent = '0';
  13. el.appendChild(num);
  14. let parts = [];
  15. let state = 'count'; // count | burst | hold
  16. let stateT = 0;
  17. let value = 0;
  18. let cycle = 0;
  19. const burst = () => {
  20. const cx = k.w/2, cy = k.h/2;
  21. for (let i=0;i<120;i++){
  22. const a = Math.random()*Math.PI*2;
  23. const s = U.rand(120, 400);
  24. parts.push({x:cx,y:cy,vx:Math.cos(a)*s,vy:Math.sin(a)*s,life:1,r:U.rand(2,5),c:pal[(Math.random()*pal.length)|0]});
  25. }
  26. };
  27. const stop = U.loop(() => {
  28. ctx.clearRect(0,0,k.w,k.h);
  29. const dt = 1/60;
  30. stateT += dt;
  31. if (state === 'count'){
  32. const dur = 2.2;
  33. const p = Math.min(1, stateT/dur);
  34. const eased = 1 - Math.pow(1-p,3);
  35. value = Math.round(target*eased);
  36. num.textContent = value.toLocaleString();
  37. if (p >= 1){ state='burst'; stateT=0; burst(); }
  38. } else if (state === 'burst'){
  39. if (stateT > 0.05 && stateT < 0.3 && parts.length < 200) {}
  40. if (stateT > 2.5){ state='hold'; stateT=0; }
  41. } else if (state === 'hold'){
  42. if (stateT > 1.5){
  43. state='count'; stateT=0; value=0; num.textContent='0'; cycle++;
  44. }
  45. }
  46. parts = parts.filter(p => p.life > 0);
  47. for (const p of parts){
  48. p.vy += 260*dt; p.vx *= 0.985; p.vy *= 0.985;
  49. p.x += p.vx*dt; p.y += p.vy*dt; p.life -= 0.01;
  50. ctx.globalAlpha = Math.max(0,p.life);
  51. ctx.fillStyle = p.c;
  52. ctx.beginPath(); ctx.arc(p.x,p.y,p.r,0,Math.PI*2); ctx.fill();
  53. }
  54. ctx.globalAlpha = 1;
  55. });
  56. return { stop(){ stop(); k.destroy(); if (num.parentNode) num.parentNode.removeChild(num); } };
  57. };
  58. })();