particle-burst.js 1.2 KB

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  1. (function(){
  2. window.HPX = window.HPX || {};
  3. window.HPX['particle-burst'] = function(el){
  4. const U = window.HPX._u;
  5. const k = U.canvas(el), ctx = k.ctx;
  6. const pal = U.palette(el);
  7. let parts = [];
  8. const spawn = () => {
  9. const cx = k.w/2, cy = k.h/2;
  10. const n = 90;
  11. for (let i=0;i<n;i++){
  12. const a = Math.random()*Math.PI*2;
  13. const s = U.rand(80, 260);
  14. parts.push({
  15. x: cx, y: cy,
  16. vx: Math.cos(a)*s, vy: Math.sin(a)*s,
  17. life: 1, r: U.rand(2,5),
  18. c: pal[(Math.random()*pal.length)|0]
  19. });
  20. }
  21. };
  22. spawn();
  23. let lastSpawn = 0;
  24. const stop = U.loop((t) => {
  25. ctx.clearRect(0,0,k.w,k.h);
  26. if (t - lastSpawn > 2.5) { spawn(); lastSpawn = t; }
  27. const dt = 1/60;
  28. parts = parts.filter(p => p.life > 0);
  29. for (const p of parts){
  30. p.vy += 220*dt;
  31. p.vx *= 0.985; p.vy *= 0.985;
  32. p.x += p.vx*dt; p.y += p.vy*dt;
  33. p.life -= 0.012;
  34. ctx.globalAlpha = Math.max(0, p.life);
  35. ctx.fillStyle = p.c;
  36. ctx.beginPath(); ctx.arc(p.x, p.y, p.r, 0, Math.PI*2); ctx.fill();
  37. }
  38. ctx.globalAlpha = 1;
  39. });
  40. return { stop(){ stop(); k.destroy(); } };
  41. };
  42. })();